Kingdoms of Anteria looked great during our Gamescom presentation cartoony visuals blending nicely with an impressive level of detail. It’s been over two years since a Settlers game was released and over four since a fully fledged iteration, and the game’s engine has been completely replaced in that time. The city-building aspect of the game looks to be top notch. As will be demonstrated by the following structure of this article. In reality though, it’s hard not to see the game as two almost completely separate entities. While the city-building and RPG genres stand in rather stark contrast, Blue Byte emphasised that Kingdoms of Anteria isn’t simply a game of two halves, but rather a unique blending of styles that reinvigorates the series as a whole. Players are apparently demanding more and more features for their city-building titles, and while we can’t help but feel as though a whole new genre added to the game is a step too far, we’ll have to take the team’s word for it at this early stage. That’s a totally original hybrid of genres so far as we’re aware, but on first inspection it’s not exactly difficult to understand why that’s a combination that hasn’t been tried before.Īccording to Ubisoft Blue Byte, it’s not as much of a risky move as one might first believe. On the other hand, Kingdoms of Anteria is a completely new direction for the series that sees players complete RTS/Dungeon crawler-esque adventures with heroes, spells and super tough baddies. On one hand, this is the classic city-building Settlers experience that series fans will be familiar and probably very happy with. The brand new Settlers game has placed the franchise in an unusual space. Previews // 20th Aug 2014 - 9 years ago // By Ryan Davies The Settlers: Kingdoms of Anteria Gamescom Preview
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